Begin Object Class=/Script/AnimGraph.AnimGraphNode_Root Name="AnimGraphNode_Root_5" ExportPath="/Script/AnimGraph.AnimGraphNode_Root'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_Root_5'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_Root_5.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_Root_5.AnimGraphNodeBinding_Base_0'" End Object Node=(LayerGroup="") ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=896 NodePosY=640 ErrorType=4 NodeGuid=716B22D1498073F564C2EF9CD13494FC CustomProperties Pin (PinId=3C1BE81B4FFDAB34E3F7F4B9BB07EE42,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_ControlRig_0 E29972574D513C4B364C5C9B0BF96600,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateMachine Name="AnimGraphNode_StateMachine_1" ExportPath="/Script/AnimGraph.AnimGraphNode_StateMachine'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1'" Begin Object Class=/Script/AnimGraph.AnimationStateMachineGraph Name="GroundLocomotion" ExportPath="/Script/AnimGraph.AnimationStateMachineGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion'" Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_0" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Walk/Run" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_1" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_BlendSpacePlayer_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_BlendSpacePlayer_1.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_1" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.K2Node_VariableGet_1'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_2" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.K2Node_VariableGet_2'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_1" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Idle" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle.AnimGraphNode_SequencePlayer_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateEntryNode Name="AnimStateEntryNode_0" ExportPath="/Script/AnimGraph.AnimStateEntryNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateEntryNode_0'" End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_0" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition.K2Node_VariableGet_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_1" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition.K2Node_CallFunction_1'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_3" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_2" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition.K2Node_VariableGet_2'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_3" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition.K2Node_CallFunction_3'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="GroundLocomotion" ExportPath="/Script/AnimGraph.AnimationStateMachineGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion'" Begin Object Name="AnimStateNode_0" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0'" Begin Object Name="Walk/Run" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-16 NodePosY=34 ErrorType=4 NodeGuid=9AB362344A76B67604FFE6B97DED46AB CustomProperties Pin (PinId=DBA4386340F9BFF9214973A89F060951,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 80D48EF14EDB6329F5C53C94B3595335,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_1" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_BlendSpacePlayer_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_BlendSpacePlayer_1.AnimGraphNodeBinding_Base_0'" End Object Node=(GroupName="Run",Method=SyncGroup,PlayRate=1.200000,BlendSpace="/Script/Engine.BlendSpace'/Game/StackOBot/Characters/Bot/Animations/BS_Bot_WalkRunLean.BS_Bot_WalkRunLean'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group). Note that\nthis is the name of the group used to sync the output of this node - it will not force\nsyncing of animations contained by it."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set). Note\nthat this is the role of the output of this node, not of animations contained by it."),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How this node will synchronize with other animations. Note that this determines how the output\nof this node is used for synchronization, not of animations contained by it."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-288 NodeGuid=34464CCA4FA2813EE103E1869C6CEE78 CustomProperties Pin (PinId=682CA04247697A83CE29D29CE4CF5D2B,PinName="X",PinFriendlyName="Lean",PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_1 79DF207C45B419586E6DCBB92EF32F5E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=94CD8F7B42B10B0BC4D2AB867FB8F6BC,PinName="Y",PinFriendlyName="Speed",PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_2 521447AA48472B3A99DF7A86CD86F8FD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=80D48EF14EDB6329F5C53C94B3595335,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 DBA4386340F9BFF9214973A89F060951,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_1" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.K2Node_VariableGet_1'" VariableReference=(MemberName="LeanAmount",MemberGuid=162038694C9BD8EC7AB0299E5C98E088,bSelfContext=True) NodePosX=-448 NodePosY=48 NodeGuid=769D04654C26985810BE95B678CD3C45 CustomProperties Pin (PinId=79DF207C45B419586E6DCBB92EF32F5E,PinName="LeanAmount",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 682CA04247697A83CE29D29CE4CF5D2B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3FEE48F54D8EE147BC286B9962EFF216,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_2" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_0.Walk/Run.K2Node_VariableGet_2'" VariableReference=(MemberName="GroundSpeed",MemberGuid=6886F3FE4B93EC3E46FEC68D9BF6AABF,bSelfContext=True) NodePosX=-448 NodePosY=96 NodeGuid=4E17569A4E092DFFCE687EA9E50BA9F9 CustomProperties Pin (PinId=521447AA48472B3A99DF7A86CD86F8FD,PinName="GroundSpeed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 94CD8F7B42B10B0BC4D2AB867FB8F6BC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=585F98C34AAFB90C363CF0B809336D95,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'AnimGraphNode_BlendSpacePlayer_1'" Nodes(2)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_1'" Nodes(3)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_2'" GraphGuid=9BC526EC41E336C259C278BE29478F51 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'Walk/Run'" NodePosX=256 NodePosY=16 NodeGuid=ED6B65334B5A74E328D40CB8A54CFBFF CustomProperties Pin (PinId=75A245864865BA1B5AC6C4AE21B231E6,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_0 AECDA6F64A8AA03B6927158EF13DA8DD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0E12F4C2450C9323562DE8849F0CC58D,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_3 E937862547D3DBB7F79F53A48FF5FC76,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_1" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1'" Begin Object Name="Idle" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=560 ErrorType=4 NodeGuid=C73CE92C4004234A3E457BABB5B30835 CustomProperties Pin (PinId=E613282A477E62C7179B4EA70AF41DED,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 C35F66454EFEB512306D518A9D74BE88,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle.AnimGraphNode_SequencePlayer_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateNode_1.Idle.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/StackOBot/Characters/Bot/Animations/A_Bot_Idle.A_Bot_Idle'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=240 NodeGuid=DA6A91B74E7362D9423FA7A9707ADCB6 CustomProperties Pin (PinId=C35F66454EFEB512306D518A9D74BE88,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 E613282A477E62C7179B4EA70AF41DED,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_0'" GraphGuid=EC8A4796477428E832DE129AF5462313 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'Idle'" NodePosX=-112 NodePosY=16 NodeGuid=1ABD5F0B4EDF967A5DB8039F0B7A97EC CustomProperties Pin (PinId=17B0595841EA9F55F210B3B76A1744BB,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateEntryNode_0 B1AA9CF24C91AFB5287B23BD199417D6,AnimStateTransitionNode_3 013C970F42063CE5745FB0BEB55EC12F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A2D2C4604EE9C865B4E8989CD494132C,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_0 13123AE2421ADF78CD67EEBB4A26FF06,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateEntryNode_0" ExportPath="/Script/AnimGraph.AnimStateEntryNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateEntryNode_0'" NodePosX=-320 NodePosY=16 ErrorType=3 ErrorMsg="Warning Entry node <<>> is not connected to state\nWarning Entry node <<>> is not connected to state\nWarning Entry node <<>> is not connected to state" NodeGuid=06A9ABDA4F064463978F1B9C1EDA2E18 CustomProperties Pin (PinId=B1AA9CF24C91AFB5287B23BD199417D6,PinName="Entry",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_1 17B0595841EA9F55F210B3B76A1744BB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_0" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodeGuid=CBD9FF6548460A2162FA27937F6AA96D CustomProperties Pin (PinId=D05C8EF245D3738E9738169F960A36E3,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CallFunction_1 F2B022AA49CB35A87A7768B81B71961D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition.K2Node_VariableGet_0'" VariableReference=(MemberName="GroundSpeed",MemberGuid=6886F3FE4B93EC3E46FEC68D9BF6AABF,bSelfContext=True) NodePosX=-368 NodePosY=16 NodeGuid=AA633BAA48E314F4D0425BADA0B97C11 CustomProperties Pin (PinId=716E5CA04F1CDAB8AEA7C2B566E3E88D,PinName="GroundSpeed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_CallFunction_1 669D02284E5C660A1C9170AB9AEC62BE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DC9EBE13489DC81369C9C49CAADF9B82,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_1" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_0.Transition.K2Node_CallFunction_1'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Greater_DoubleDouble") NodePosX=-192 NodePosY=16 NodeGuid=F8568FA748FA71AE4785E4AFD0826BBD CustomProperties Pin (PinId=41C62B3E40B2E7BC1748D98D6316F104,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=669D02284E5C660A1C9170AB9AEC62BE,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_VariableGet_0 716E5CA04F1CDAB8AEA7C2B566E3E88D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EA7440AF4891971157C29C9A7FC386A4,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F2B022AA49CB35A87A7768B81B71961D,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 D05C8EF245D3738E9738169F960A36E3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" Nodes(2)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_1'" GraphGuid=317E2EE840B94B52CF66BF851CC80A8D End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=72 NodePosY=-14 NodeGuid=5A59E4F14E1B5AA6F8845C8F687446E8 CustomProperties Pin (PinId=13123AE2421ADF78CD67EEBB4A26FF06,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_1 A2D2C4604EE9C865B4E8989CD494132C,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AECDA6F64A8AA03B6927158EF13DA8DD,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 75A245864865BA1B5AC6C4AE21B231E6,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_3" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=48 NodePosY=-16 NodeGuid=A1EC21E740C1DF6EFB7D81B9FDDD14EE CustomProperties Pin (PinId=ECEA94DF495739EAB996DEB54B9DD1DC,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CallFunction_3 FD601EA949492B32D9879396746055A5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_2" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition.K2Node_VariableGet_2'" VariableReference=(MemberName="GroundSpeed",MemberGuid=6886F3FE4B93EC3E46FEC68D9BF6AABF,bSelfContext=True) NodePosX=-336 NodePosY=16 NodeGuid=9024C56C497F0F579502FCA4BF98F58C CustomProperties Pin (PinId=7C18E1C94C1E0B9AC3F8DA8DC18FB0CC,PinName="GroundSpeed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_CallFunction_3 BFB586D44ADD6833DE7FFBA9A0D621E2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=ED77488C4334D8174C5E06BBF6CDB32D,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_3" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.GroundLocomotion.AnimStateTransitionNode_3.Transition.K2Node_CallFunction_3'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="LessEqual_DoubleDouble") NodePosX=-176 NodeGuid=02D050E84267F8E46E775A927D3612AC CustomProperties Pin (PinId=99E829AA49649764D85524808A7004C2,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BFB586D44ADD6833DE7FFBA9A0D621E2,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_VariableGet_2 7C18E1C94C1E0B9AC3F8DA8DC18FB0CC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AF22AE174F203DF42D34CD9073F702E6,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FD601EA949492B32D9879396746055A5,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 ECEA94DF495739EAB996DEB54B9DD1DC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_2'" Nodes(2)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_3'" GraphGuid=F12B54A74DD4ADEBD7BE1A84C8891C12 End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.100000 NodePosX=72 NodePosY=46 NodeGuid=A24340774D214D816F1F6EBD0905D405 CustomProperties Pin (PinId=E937862547D3DBB7F79F53A48FF5FC76,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 0E12F4C2450C9323562DE8849F0CC58D,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=013C970F42063CE5745FB0BEB55EC12F,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_1 17B0595841EA9F55F210B3B76A1744BB,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object EntryNode="/Script/AnimGraph.AnimStateEntryNode'AnimStateEntryNode_0'" OwnerAnimGraphNode="/Script/AnimGraph.AnimGraphNode_StateMachine'AnimGraphNode_StateMachine_1'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateMachineSchema'" Nodes(0)="/Script/AnimGraph.AnimStateEntryNode'AnimStateEntryNode_0'" Nodes(1)="/Script/AnimGraph.AnimStateNode'AnimStateNode_1'" Nodes(2)="/Script/AnimGraph.AnimStateNode'AnimStateNode_0'" Nodes(3)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_0'" Nodes(4)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_3'" SubGraphs(0)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_1.Idle'" SubGraphs(1)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_0.Walk/Run'" SubGraphs(2)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_0.Transition'" SubGraphs(3)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_3.Transition'" GraphGuid=63E8B8894E297556D89DD18E8C27038A End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_1.AnimGraphNodeBinding_Base_0'" End Object EditorStateMachineGraph="/Script/AnimGraph.AnimationStateMachineGraph'GroundLocomotion'" ShowPinForProperties(0)=(PropertyName="MaxTransitionsPerFrame",PropertyFriendlyName="Max Transitions Per Frame",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:MaxTransitionsPerFrame", "The maximum number of transitions that can be taken by this machine \'simultaneously\' in a single frame"),CategoryName="Settings") ShowPinForProperties(1)=(PropertyName="MaxTransitionsRequests",PropertyFriendlyName="Max Transitions Requests",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:MaxTransitionsRequests", "The maximum number of transition requests that can be buffered at any time.\nThe oldest transition requests are dropped to accommodate for newly created requests."),CategoryName="Settings") ShowPinForProperties(2)=(PropertyName="bSkipFirstUpdateTransition",PropertyFriendlyName="Skip First Update Transition",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bSkipFirstUpdateTransition", "When the state machine becomes relevant, it is initialized into the Entry state.\nIt then tries to take any valid transitions to possibly end up in a different state on that same frame.\n- if true, that new state starts full weight.\n- if false, a blend is created between the entry state and that new state.\nIn either case all visited State notifications (Begin/End) will be triggered."),CategoryName="Settings") ShowPinForProperties(3)=(PropertyName="bReinitializeOnBecomingRelevant",PropertyFriendlyName="Reinitialize on Becoming Relevant",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bReinitializeOnBecomingRelevant", "Reinitialize the state machine if we have become relevant to the graph\nafter not being ticked on the previous frame(s)"),CategoryName="Settings") ShowPinForProperties(4)=(PropertyName="bCreateNotifyMetaData",PropertyFriendlyName="Create Notify Meta Data",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bCreateNotifyMetaData", "Tag Notifies with meta data such as the active state and mirroring state. Producing this\ndata has a slight performance cost."),CategoryName="Settings") ShowPinForProperties(5)=(PropertyName="bAllowConduitEntryStates",PropertyFriendlyName="Allow Conduit Entry States",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bAllowConduitEntryStates", "Allows a conduit to be used as this state machine\'s entry state\nIf a valid entry state cannot be found at runtime then this will generate a reference pose!"),CategoryName="Settings") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-368 NodePosY=-705 ErrorType=3 NodeGuid=5055E39F4D4E08F5A30600AC70E5EF29 CustomProperties Pin (PinId=917FACE5403ED71870CA2EBEA169AB82,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_SaveCachedPose_0 D8EB38E947EB36DDED5DD08033B18ACE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SaveCachedPose Name="AnimGraphNode_SaveCachedPose_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_0.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_0.AnimGraphNodeBinding_Base_0'" End Object CacheName="GroundLocoPose" ShowPinForProperties(0)=(PropertyName="Pose",PropertyFriendlyName="Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-128 NodePosY=-688 NodeGuid=21AD9E884F6A1BB1A71365B84748A7F5 CustomProperties Pin (PinId=D8EB38E947EB36DDED5DD08033B18ACE,PinName="Pose",PinFriendlyName=INVTEXT("Pose"),PinToolTip="Pose\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_StateMachine_1 917FACE5403ED71870CA2EBEA169AB82,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateMachine Name="AnimGraphNode_StateMachine_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateMachine'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0'" Begin Object Class=/Script/AnimGraph.AnimationStateMachineGraph Name="AirLocomotion" ExportPath="/Script/AnimGraph.AnimationStateMachineGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion'" Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_0" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Walk/Run" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_UseCachedPose Name="AnimGraphNode_UseCachedPose_0" ExportPath="/Script/AnimGraph.AnimGraphNode_UseCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_UseCachedPose_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_UseCachedPose_0.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_3" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Fall" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall.AnimGraphNode_SequencePlayer_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_4" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="LandIdle" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_5" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle.AnimGraphNode_SequencePlayer_5'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle.AnimGraphNode_SequencePlayer_5.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_5" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="LandRun" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_6" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun.AnimGraphNode_SequencePlayer_6'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun.AnimGraphNode_SequencePlayer_6.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_6" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="StartJetpack" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack.AnimGraphNode_SequencePlayer_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_7" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="JetpackHovering" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_1" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering.AnimGraphNode_SequencePlayer_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering.AnimGraphNode_SequencePlayer_1.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_8" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="EndJetpack" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_2" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack.AnimGraphNode_SequencePlayer_2'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack.AnimGraphNode_SequencePlayer_2.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_9" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Jump" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.K2Node_VariableGet_0'" End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer Name="AnimGraphNode_BlendSpacePlayer_1" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.AnimGraphNode_BlendSpacePlayer_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.AnimGraphNode_BlendSpacePlayer_1.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateEntryNode Name="AnimStateEntryNode_0" ExportPath="/Script/AnimGraph.AnimStateEntryNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateEntryNode_0'" End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_9" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_9'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_9.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_9.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_9.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_11" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_11'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_11.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_11.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_11.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_1" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_1'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_1.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_1.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_1.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_2" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_3" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition.K2Node_VariableGet_3'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition.K2Node_CallFunction_0'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_24" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_7" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24.Transition.K2Node_VariableGet_7'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_27" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_1" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27.Transition.K2Node_VariableGet_1'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_0" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0.Transition.K2Node_VariableGet_0'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_3" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_1" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3.Transition.K2Node_VariableGet_1'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_8" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_8'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_8.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_8.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_8.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_4" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition.K2Node_VariableGet_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition.K2Node_CallFunction_0'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateAliasNode Name="AnimStateAliasNode_0" ExportPath="/Script/AnimGraph.AnimStateAliasNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateAliasNode_0'" End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_5" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_3" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_VariableGet_3'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_CallFunction_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_VariableGet_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_2" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_CallFunction_2'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath="/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_CommutativeAssociativeBinaryOperator_0'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_6" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_3" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.K2Node_VariableGet_3'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.K2Node_VariableGet_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_2" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.K2Node_CallFunction_2'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath="/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.K2Node_CommutativeAssociativeBinaryOperator_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AirLocomotion" ExportPath="/Script/AnimGraph.AnimationStateMachineGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion'" Begin Object Name="AnimStateNode_0" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0'" Begin Object Name="Walk/Run" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-16 NodePosY=16 NodeGuid=694F22CA4CD784102ADD58A653A34E7F CustomProperties Pin (PinId=B71732764DA5776B60B6079E7CBCF84E,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_UseCachedPose_0 D57D4DF141C43D2C852C4BB26D5C8B44,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_UseCachedPose_0" ExportPath="/Script/AnimGraph.AnimGraphNode_UseCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_UseCachedPose_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_0.Walk/Run.AnimGraphNode_UseCachedPose_0.AnimGraphNodeBinding_Base_0'" End Object SaveCachedPoseNode="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'AnimGraphNode_SaveCachedPose_0'" NameOfCache="GroundLocoPose" Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-336 NodePosY=16 NodeGuid=BACEC92A4CD3AA9EF298ADBEFF27DBF8 CustomProperties Pin (PinId=D57D4DF141C43D2C852C4BB26D5C8B44,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 B71732764DA5776B60B6079E7CBCF84E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_UseCachedPose'AnimGraphNode_UseCachedPose_0'" GraphGuid=810BFE2346108F3E1BC7A3B8DF28EE91 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'Walk/Run'" NodePosX=192 NodeGuid=992C361043A470B99F5D99AA9540AC75 CustomProperties Pin (PinId=19DC0C104DC1ABA79DCAA4A5294B6305,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateEntryNode_0 BE8A9530466FE1B4C40B9B8F9E426773,AnimStateTransitionNode_9 E01B5B7C4961D9601F9E04AE6A76251A,AnimStateTransitionNode_11 EF41AFFE4FC2FC510501AEAFA9A43697,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=832846B6439F12F16BC155A5D45CC372,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_0 9392793041BD79404AC539ABC066FDD0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_3" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3'" Begin Object Name="Fall" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=4 NodeGuid=04D10EAD45794995C7EA4894EBB45E79 CustomProperties Pin (PinId=B55802324814B9C0406D3E9CC01525B4,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 369090A44BCB5722B7AD9B8BFEC03032,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall.AnimGraphNode_SequencePlayer_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3.Fall.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/StackOBot/Characters/Bot/Animations/A_Bot_Fall.A_Bot_Fall'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-256 NodeGuid=2DD4E34246CDD9BA34BAC48C0901B959 CustomProperties Pin (PinId=369090A44BCB5722B7AD9B8BFEC03032,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 B55802324814B9C0406D3E9CC01525B4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_0'" GraphGuid=C861F3E8442E710FFE3AD0A160957454 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'Fall'" StateEntered=(Guid=DB34B4924061DFB37D13E7818CAD42AF) StateLeft=(Guid=F4D1D9664AD92923C541548E141A2407) StateFullyBlended=(Guid=030F004E4BF05323F6BCFAB80720B43B) NodePosX=976 NodePosY=-16 NodeGuid=5BD78BDC4D94B08312AE63B69677A12A CustomProperties Pin (PinId=1C620A06414F67BD3DD4F89A8237BC60,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_27 F0FE931D4EB188C80E773180D4E77411,AnimStateTransitionNode_8 E38A12D446F8873506D06ABFE48E1374,AnimStateTransitionNode_4 443A068F46808C750CF2189502EE289F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6DEB20F24DBE7FF15E494A99E73DB37A,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_24 198A2A3F4B4C5438D5FF94B7182856EC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_4" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4'" Begin Object Name="LandIdle" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=4 NodeGuid=795627A94B51E13D67859287EE1AFC3D CustomProperties Pin (PinId=EDAA3277430BEDBF15A311927CCD6D09,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_5 51549DDD4A7F53F5D43333980B9AF5B7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_5" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle.AnimGraphNode_SequencePlayer_5'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_4.LandIdle.AnimGraphNode_SequencePlayer_5.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/StackOBot/Characters/Bot/Animations/A_Bot_LandIdle.A_Bot_LandIdle'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-320 bHasCompilerMessage=True ErrorType=4 ErrorMsg="Transition LandIdle to Walk/Run is using an automatic transition rule but the source Sequence Player \'A_Bot_LandIdle\' is set as looping. Please clear the \'Loop Animation\' flag" NodeGuid=CA9360DB4D7D480F2FDEF785CF06EA93 CustomProperties Pin (PinId=51549DDD4A7F53F5D43333980B9AF5B7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 EDAA3277430BEDBF15A311927CCD6D09,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_5'" GraphGuid=F6C4FDFD458402BB2A1C9DB18CD788EF End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'LandIdle'" NodePosX=608 NodePosY=48 NodeGuid=69DFA0214D3BE82CC160D3827398BEC1 CustomProperties Pin (PinId=1B7E81A1493AEEF339C28FBD20FC6B6F,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_5 BEA5799440C5D9D9898DAA9F91528EB7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9A59C279452AD028CCEFF688F9E9FD5A,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_9 A968807B4BAB77944A34ED918C995C38,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_5" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5'" Begin Object Name="LandRun" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=4 NodeGuid=232530E44BBB2172D54EF8BC19341C26 CustomProperties Pin (PinId=9086F82543D1A6ADD61404940EC52DF8,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_6 7BF5243047BB5726AC45F4808C5F48B9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_6" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun.AnimGraphNode_SequencePlayer_6'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_5.LandRun.AnimGraphNode_SequencePlayer_6.AnimGraphNodeBinding_Base_0'" End Object Node=(GroupName="Run",Method=SyncGroup,Sequence="/Script/Engine.AnimSequence'/Game/StackOBot/Characters/Bot/Animations/A_Bot_LandRun.A_Bot_LandRun'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-256 NodePosY=-16 bHasCompilerMessage=True ErrorType=4 ErrorMsg="Transition LandRun to Walk/Run is using an automatic transition rule but the source Sequence Player \'A_Bot_LandRun\' is set as looping. Please clear the \'Loop Animation\' flag" NodeGuid=5DBA1D144BCFC7F947A95FB881D86049 CustomProperties Pin (PinId=7BF5243047BB5726AC45F4808C5F48B9,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 9086F82543D1A6ADD61404940EC52DF8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_6'" GraphGuid=C2A69D6B42B9371B363B6089B3AA0F66 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'LandRun'" NodePosX=480 NodePosY=208 NodeGuid=92A1DAE8489DB4B96866B0A3D283DAE7 CustomProperties Pin (PinId=8B83A7734F3FCEA41F429FA99D38E70A,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_6 DB6A00274CB0C2B22506A49C64E2C078,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F4D3E30142AF7F10C833A091EFD44747,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_11 313ABE6A4CD2839C9FB3FF8FAF9F7B33,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_6" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6'" Begin Object Name="StartJetpack" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=4 NodeGuid=A6640B6F4CC2CADCD6F39583B6E40A0C CustomProperties Pin (PinId=5AAD238245525C23BCFF579CEDFD6979,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 244113E0400C614579ED4C944B8030E2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack.AnimGraphNode_SequencePlayer_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_6.StartJetpack.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/StackOBot/Characters/Bot/Animations/A_Bot_Hover_Start.A_Bot_Hover_Start'",bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-288 NodeGuid=C0BA9E35433A48998FF752A0D8219600 CustomProperties Pin (PinId=244113E0400C614579ED4C944B8030E2,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 5AAD238245525C23BCFF579CEDFD6979,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_0'" GraphGuid=1104127F4B8306707534FB93051AE784 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'StartJetpack'" NodePosX=1152 NodePosY=-224 NodeGuid=1AE9692C41D6F52EDA376B9AC063346E CustomProperties Pin (PinId=7094C34840BDB148E221408CEB2B3A1F,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_24 111D0BDC4425F6E0B63015BE84F17090,AnimStateTransitionNode_3 CC51DA86473AAE2720EB1696B20BE9F8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BCBAA9C84B7497B408FCB1953B0E77BD,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_1 5BE5C2734AF51206E2FFF796A7AE3F8E,AnimStateTransitionNode_4 05F148A24CF5D1B791200899971EECE4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_7" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7'" Begin Object Name="JetpackHovering" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=4 NodeGuid=D20467F04DA59603DCCEC0B0A0F3DCEE CustomProperties Pin (PinId=922FC48A44CD9F03B63D92B800195E8D,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_1 CC8D23EF41B4BA3F2735CF97D90A6A14,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_1" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering.AnimGraphNode_SequencePlayer_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_7.JetpackHovering.AnimGraphNode_SequencePlayer_1.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/StackOBot/Characters/Bot/Animations/A_Bot_Hover_Loop.A_Bot_Hover_Loop'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-256 NodeGuid=97FB974940269E81F00F0FBEA83B1BFA CustomProperties Pin (PinId=CC8D23EF41B4BA3F2735CF97D90A6A14,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 922FC48A44CD9F03B63D92B800195E8D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_1'" GraphGuid=7260B906412E5DC7042CC8AF55EF9D29 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'JetpackHovering'" NodePosX=1264 NodePosY=-32 NodeGuid=A547BD3944B9EDF615C18FAD3F2D09B5 CustomProperties Pin (PinId=D4B9A8554669104674181D93C53909CD,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_1 FA3F696F47840E89F77282ACEBCD16F9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DE5ADC18492CAF94D4DE108EA956DE0E,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_2 EFB5CB92440DD48549AA748D38CA5954,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_8" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8'" Begin Object Name="EndJetpack" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=4 NodeGuid=C983C3B640A242B16473B1B9F186E6DB CustomProperties Pin (PinId=EB6864A44B361232E93B14AA99298CC8,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_2 C78EA04547A9BA7ED982769C274483E9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_2" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack.AnimGraphNode_SequencePlayer_2'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8.EndJetpack.AnimGraphNode_SequencePlayer_2.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/StackOBot/Characters/Bot/Animations/A_Bot_Hover_End.A_Bot_Hover_End'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-256 NodeGuid=C9281FE34DF36D4A913CD29D9E920446 CustomProperties Pin (PinId=C78EA04547A9BA7ED982769C274483E9,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 EB6864A44B361232E93B14AA99298CC8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_2'" GraphGuid=54C17C92477159F28614A7BC51116EBE End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'EndJetpack'" NodePosX=1216 NodePosY=208 NodeGuid=054447D64A15AE9CA15E95BC62A712C4 CustomProperties Pin (PinId=DA7BCE914432DCF456AA9499487D1CD3,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_2 6CBA6BD444540D09C58CD4AA2BF159C3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=45FCCF7844FA7C62B043D49CEBC2E68E,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_27 81DEE0E640705FBC4EAA608EC84E0CA9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_9" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9'" Begin Object Name="Jump" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=240 NodePosY=9 ErrorType=4 NodeGuid=C83A43954D997052F18BD7A9DECB8719 CustomProperties Pin (PinId=35AC91D04F3A51CAF37F89BB368B516C,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 7053B0824DB4E14CDA2B00B2CFFF6923,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.K2Node_VariableGet_0'" VariableReference=(MemberName="GroundSpeed",MemberGuid=6886F3FE4B93EC3E46FEC68D9BF6AABF,bSelfContext=True) NodePosX=-176 NodePosY=32 NodeGuid=3D77375F4E367ECB0C092BB28BA479D0 CustomProperties Pin (PinId=4BE6F0974C90FC54CD6F5A8FAC9A3318,PinName="GroundSpeed",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(AnimGraphNode_BlendSpacePlayer_1 DBC3DBCF41BC4E34F2C5A19F043CE95E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CD432CB3491D36740ADD26B408840A32,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendSpacePlayer_1" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.AnimGraphNode_BlendSpacePlayer_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9.Jump.AnimGraphNode_BlendSpacePlayer_1.AnimGraphNodeBinding_Base_0'" End Object Node=(bLoop=False,BlendSpace="/Script/Engine.BlendSpace1D'/Game/StackOBot/Characters/Bot/Animations/BS_Bot_RunIdleJump.BS_Bot_RunIdleJump'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group). Note that\nthis is the name of the group used to sync the output of this node - it will not force\nsyncing of animations contained by it."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set). Note\nthat this is the role of the output of this node, not of animations contained by it."),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Method", "How this node will synchronize with other animations. Note that this determines how the output\nof this node is used for synchronization, not of animations contained by it."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="X",PropertyFriendlyName="X",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:X", "The X coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="Y",PropertyFriendlyName="Y",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:Y", "The Y coordinate to sample in the blendspace"),CategoryName="Coordinates",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="bLoop",PropertyFriendlyName="Loop",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bLoop", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bResetPlayTimeWhenBlendSpaceChanges",PropertyFriendlyName="Reset Play Time when Blend Space Changes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:bResetPlayTimeWhenBlendSpaceChanges", "Whether we should reset the current play time when the blend space changes"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:StartPosition", "The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="BlendSpace",PropertyFriendlyName="Blend Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendSpacePlayer:BlendSpace", "The blendspace asset to play"),CategoryName="Settings",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-32 NodePosY=-8 NodeGuid=42B1FEAF4438FA8EA324CD96B9B2A705 CustomProperties Pin (PinId=DBC3DBCF41BC4E34F2C5A19F043CE95E,PinName="X",PinFriendlyName="Speed",PinToolTip="X\nFloat (single-precision)\n\nThe X coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",LinkedTo=(K2Node_VariableGet_0 4BE6F0974C90FC54CD6F5A8FAC9A3318,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1859422340AF3A43969755B5C6630ED7,PinName="Y",PinFriendlyName="None",PinToolTip="Y\nFloat (single-precision)\n\nThe Y coordinate to sample in the blendspace",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7053B0824DB4E14CDA2B00B2CFFF6923,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 35AC91D04F3A51CAF37F89BB368B516C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" Nodes(2)="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer'AnimGraphNode_BlendSpacePlayer_1'" GraphGuid=1C43F11749D144586F1585B573C7C652 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'Jump'" StateEntered=(Guid=A599508C4465AE342745EA83F2E4057D) StateLeft=(Guid=E320014C46378667E039B189EEA89AFB) StateFullyBlended=(Guid=F2AFB6B94E36BD56A22DF4AA0CBC703B) NodePosX=448 NodePosY=-272 NodeGuid=D310E7784D20073ED2B5A583331221A9 CustomProperties Pin (PinId=1BDFA6C8403491E1A7FB61B0FD92094C,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_0 C1384546492E3A8838F33083B60BCA03,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=63EAEA224A831B4EC4DE00811AFED576,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_3 40299ECD4B4EE324F0B4EBA45D79A625,AnimStateTransitionNode_8 66C583D547F5B683F180508AB8BC3034,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateEntryNode_0" ExportPath="/Script/AnimGraph.AnimStateEntryNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateEntryNode_0'" ErrorType=3 ErrorMsg="Entry node JumpLocomotion is not connected to state" NodeGuid=D1CB5CFC44516547B27F8CABA78DE8BC CustomProperties Pin (PinId=BE8A9530466FE1B4C40B9B8F9E426773,PinName="Entry",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 19DC0C104DC1ABA79DCAA4A5294B6305,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_9" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_9'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_9.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_9.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_9.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=3 NodeGuid=CD5202AE414C5038218714BEFDAB627B CustomProperties Pin (PinId=ECB059EA488F42A439AD7BAFB8D0E1BD,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" GraphGuid=B310AF584854DC2E42BD6A9C37CF794C End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.050000 bAutomaticRuleBasedOnSequencePlayerInState=True NodePosX=454 NodePosY=65 bHasCompilerMessage=True ErrorType=4 ErrorMsg="Transition LandIdle to Walk/Run is using an automatic transition rule but the source Sequence Player \'A_Bot_LandIdle\' is set as looping. Please clear the \'Loop Animation\' flag" NodeGuid=6D45272C401F5BE96DE38EBABBAF461C CustomProperties Pin (PinId=A968807B4BAB77944A34ED918C995C38,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_4 9A59C279452AD028CCEFF688F9E9FD5A,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E01B5B7C4961D9601F9E04AE6A76251A,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 19DC0C104DC1ABA79DCAA4A5294B6305,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_11" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_11'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_11.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_11.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_11.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=3 NodeGuid=DBF3C5A04CA37725673317B7EA50DB39 CustomProperties Pin (PinId=389E9F454A04C24EB2BD13B042694251,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" GraphGuid=4E1336BB40ED0ACF31CBB09FC2AAFC9A End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.050000 bAutomaticRuleBasedOnSequencePlayerInState=True NodePosX=369 NodePosY=136 bHasCompilerMessage=True ErrorType=4 ErrorMsg="Transition LandRun to Walk/Run is using an automatic transition rule but the source Sequence Player \'A_Bot_LandRun\' is set as looping. Please clear the \'Loop Animation\' flag" NodeGuid=547695D1419F75ED285B03A810DC64C4 CustomProperties Pin (PinId=313ABE6A4CD2839C9FB3FF8FAF9F7B33,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_5 F4D3E30142AF7F10C833A091EFD44747,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EF41AFFE4FC2FC510501AEAFA9A43697,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 19DC0C104DC1ABA79DCAA4A5294B6305,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_1" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_1'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_1.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_1.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_1.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=3 NodeGuid=4AD1F9E64D718212CE394B8A920B248C CustomProperties Pin (PinId=2C858889414AE1F75B4AC7BE14B41E69,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" GraphGuid=6382D36E46EC4FD237192C957332A99C End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.000000 bAutomaticRuleBasedOnSequencePlayerInState=True NodePosX=1314 NodePosY=-116 ErrorType=3 ErrorMsg="StartJetpack to JetpackHovering will never be taken, please connect something to Can Enter Transition" NodeGuid=474EE8324A6B3E05CD1993A8F8A59E13 CustomProperties Pin (PinId=5BE5C2734AF51206E2FFF796A7AE3F8E,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_6 BCBAA9C84B7497B408FCB1953B0E77BD,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FA3F696F47840E89F77282ACEBCD16F9,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_7 D4B9A8554669104674181D93C53909CD,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_2" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-144 NodePosY=-16 ErrorType=3 NodeGuid=98A206CB49F0C13AF5B291A0277ED56B CustomProperties Pin (PinId=2D31E23F49E730E7186AD293FF35A2C9,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CallFunction_0 D378186A4B905C79B3D767A4C306E94C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_3" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition.K2Node_VariableGet_3'" VariableReference=(MemberName="IsHovering",MemberGuid=2547813D47B39F6C7BF2019D4090D93A,bSelfContext=True) NodePosX=-464 NodeGuid=8B2175034B6199C573C9B4A2FD894E78 CustomProperties Pin (PinId=DAA3C8A24DAC6771FD702A8DA423675F,PinName="IsHovering",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 6D9CE59B4B69658DE45B57854B96791E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=35227019412DCB4EFE1AE38E1186BF89,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_2.Transition.K2Node_CallFunction_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Not_PreBool") NodePosX=-320 NodeGuid=9AEBD3F241EF2B3404DD9FA3D548EA05 CustomProperties Pin (PinId=7F342B6445270474D61530B540E7C1CC,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6D9CE59B4B69658DE45B57854B96791E,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_3 DAA3C8A24DAC6771FD702A8DA423675F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D378186A4B905C79B3D767A4C306E94C,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 2D31E23F49E730E7186AD293FF35A2C9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_3'" Nodes(2)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_0'" GraphGuid=E536739F48151E8C239F1E8AB19980AA End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.100000 NodePosX=1343 NodePosY=99 ErrorType=3 ErrorMsg="JetpackHovering to EndJetpack will never be taken, please connect something to Can Enter Transition" NodeGuid=72AB25CC42F6B293515770A213CF7CE0 CustomProperties Pin (PinId=EFB5CB92440DD48549AA748D38CA5954,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_7 DE5ADC18492CAF94D4DE108EA956DE0E,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6CBA6BD444540D09C58CD4AA2BF159C3,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_8 DA7BCE914432DCF456AA9499487D1CD3,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_24" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodeGuid=03A9FB894B9742CDB8377482EDD34C55 CustomProperties Pin (PinId=A4CB287940BB37F6AE4FEDBA8D4DD1B6,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_7 1076AABF4A4C858A07D2CFBEFB1BFE09,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_7" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_24.Transition.K2Node_VariableGet_7'" VariableReference=(MemberName="IsHovering",MemberGuid=2547813D47B39F6C7BF2019D4090D93A,bSelfContext=True) NodePosX=-192 NodePosY=32 NodeGuid=734711DB4787A73C8B8F7095947337A4 CustomProperties Pin (PinId=1076AABF4A4C858A07D2CFBEFB1BFE09,PinName="IsHovering",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 A4CB287940BB37F6AE4FEDBA8D4DD1B6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A94D92804D4DF39A6F9DCD885B068560,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_7'" GraphGuid=85FC30E7417FB8A7443932AF157EDB4A End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.100000 NodePosX=1066 NodePosY=-123 NodeGuid=FD912B614D23B49E34677691805491AF CustomProperties Pin (PinId=198A2A3F4B4C5438D5FF94B7182856EC,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_3 6DEB20F24DBE7FF15E494A99E73DB37A,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=111D0BDC4425F6E0B63015BE84F17090,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_6 7094C34840BDB148E221408CEB2B3A1F,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_27" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodeGuid=69CC832044A7D286E959DA86124C3626 CustomProperties Pin (PinId=3AEC55BC4E3B828661265BA15CE60B3B,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_1 8E6F66B348AB2B5FCF72C087C9506D28,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_1" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_27.Transition.K2Node_VariableGet_1'" VariableReference=(MemberName="IsInAir?",MemberGuid=9B88EAFF473953662C8CC48EF0CBE9F7,bSelfContext=True) NodePosX=-192 NodePosY=32 NodeGuid=5C6E69734BC1C198CC2984ADBD1026D5 CustomProperties Pin (PinId=8E6F66B348AB2B5FCF72C087C9506D28,PinName="IsInAir?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 3AEC55BC4E3B828661265BA15CE60B3B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=55DF3A56494C3D176C84729823B27585,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_1'" GraphGuid=661164B9416AF1A150E52BBBCE22F892 End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.500000 NodePosX=1102 NodePosY=127 NodeGuid=557CCE604A18483BB4A07CA37A623C5D CustomProperties Pin (PinId=81DEE0E640705FBC4EAA608EC84E0CA9,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_8 45FCCF7844FA7C62B043D49CEBC2E68E,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F0FE931D4EB188C80E773180D4E77411,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_3 1C620A06414F67BD3DD4F89A8237BC60,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_0" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosY=-7 NodeGuid=B4F18A8C46465922FB9BFF9471D6E61D CustomProperties Pin (PinId=8A6C9FD14645600FBA0DDFA1C39994BC,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_0 70B761B04E1F5C8B399F13884F318B26,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_0.Transition.K2Node_VariableGet_0'" VariableReference=(MemberName="IsInAir?",MemberGuid=9B88EAFF473953662C8CC48EF0CBE9F7,bSelfContext=True) NodePosX=-208 NodePosY=16 NodeGuid=17208FE341093AD5BFA76BB12F909E80 CustomProperties Pin (PinId=70B761B04E1F5C8B399F13884F318B26,PinName="IsInAir?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 8A6C9FD14645600FBA0DDFA1C39994BC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4AB9DCEA4A23FCC9F2656FB5A72ACB82,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" GraphGuid=913AB4CA435F7F07A0726C874FC25FBE End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.000000 NodePosX=348 NodePosY=-138 NodeGuid=86AE04F34798C8ACBBEF2FBA2AE1B978 CustomProperties Pin (PinId=9392793041BD79404AC539ABC066FDD0,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 832846B6439F12F16BC155A5D45CC372,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C1384546492E3A8838F33083B60BCA03,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_9 1BDFA6C8403491E1A7FB61B0FD92094C,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_3" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosY=9 NodeGuid=C85116CE46A3D9453285DC97F05D74ED CustomProperties Pin (PinId=6209144641A5BA0003232881B74201C0,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_1 1754746F4C1695F6C00F7DB655E3D633,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_1" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_3.Transition.K2Node_VariableGet_1'" VariableReference=(MemberName="IsHovering",MemberGuid=2547813D47B39F6C7BF2019D4090D93A,bSelfContext=True) NodePosX=-192 NodePosY=32 NodeGuid=D0E7071A4931D1C593090EB5DC9D5F55 CustomProperties Pin (PinId=1754746F4C1695F6C00F7DB655E3D633,PinName="IsHovering",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 6209144641A5BA0003232881B74201C0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=12B49EBA46A302D57C9F1380CD4F0CC0,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_1'" GraphGuid=3EB86A0C478F9CB65C3392A85E3BC707 End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.050000 NodePosX=837 NodePosY=-266 NodeGuid=A170675D4F99695D0A859B87B3E26C25 CustomProperties Pin (PinId=40299ECD4B4EE324F0B4EBA45D79A625,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_9 63EAEA224A831B4EC4DE00811AFED576,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CC51DA86473AAE2720EB1696B20BE9F8,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_6 7094C34840BDB148E221408CEB2B3A1F,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_8" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_8'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_8.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_8.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_8.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" ErrorType=3 NodeGuid=F897B0F3424F94909B10FBB08EFE06AB CustomProperties Pin (PinId=972178C943B9C1D28E14739009001E2B,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" GraphGuid=10BC3C1643AD5759D132CB8E851D93EC End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" CrossfadeDuration=0.100000 bAutomaticRuleBasedOnSequencePlayerInState=True NodePosX=762 NodePosY=-159 ErrorType=3 ErrorMsg="Jump to Fall will never be taken, please connect something to Can Enter Transition" NodeGuid=68BE2FF7401B1DB470B6CB936C45A2FD CustomProperties Pin (PinId=66C583D547F5B683F180508AB8BC3034,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_9 63EAEA224A831B4EC4DE00811AFED576,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E38A12D446F8873506D06ABFE48E1374,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_3 1C620A06414F67BD3DD4F89A8237BC60,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_4" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosY=24 ErrorType=3 NodeGuid=5D803BB644FD4EDCFBD62CAF821BCA03 CustomProperties Pin (PinId=C7762973431FC4F5472ED3AB74B2989E,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CallFunction_0 78D8AFEE4E288663D1162FA7A8EED44E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition.K2Node_VariableGet_0'" VariableReference=(MemberName="IsHovering",MemberGuid=2547813D47B39F6C7BF2019D4090D93A,bSelfContext=True) NodePosX=-384 NodePosY=48 NodeGuid=E33908404AC78B718620858074911E89 CustomProperties Pin (PinId=A9F3D54E43F73207BCB4B7A817A76660,PinName="IsHovering",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 2A60F7544A5C663FE754B7AF095B6E07,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DD29B7CA414F763754C5009411EAED59,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_4.Transition.K2Node_CallFunction_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Not_PreBool") NodePosX=-208 NodePosY=46 NodeGuid=6E6FD5F148555150F54970A769978D18 CustomProperties Pin (PinId=B29F06F64E5CF7918262EC82E01805AB,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2A60F7544A5C663FE754B7AF095B6E07,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_0 A9F3D54E43F73207BCB4B7A817A76660,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=78D8AFEE4E288663D1162FA7A8EED44E,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 C7762973431FC4F5472ED3AB74B2989E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" Nodes(2)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_0'" GraphGuid=976455F1457161454E05938CEF528383 End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=1118 NodePosY=-92 ErrorType=3 ErrorMsg="StartJetpack to Fall will never be taken, please connect something to Can Enter Transition" NodeGuid=E2F4F4294FB7A89558FDFEB89DC921B0 CustomProperties Pin (PinId=05F148A24CF5D1B791200899971EECE4,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_6 BCBAA9C84B7497B408FCB1953B0E77BD,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=443A068F46808C750CF2189502EE289F,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_3 1C620A06414F67BD3DD4F89A8237BC60,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateAliasNode_0" ExportPath="/Script/AnimGraph.AnimStateAliasNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateAliasNode_0'" StateAliasName="ToLand" AliasedStateNodes=("/Script/AnimGraph.AnimStateNode'AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_3'","/Script/AnimGraph.AnimStateNode'AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_8'","/Script/AnimGraph.AnimStateNode'AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateNode_9'") NodePosX=880 NodePosY=208 NodeGuid=46B57FFB4CC2B19967A0AA82D025C9C9 CustomProperties Pin (PinId=48A4A6BD47FB0C5EE4B08AB47609C9A0,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=02076781478993D13E6F0D8CD9DF25DD,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_5 DA5054C846AF416C5391DEA30447B356,AnimStateTransitionNode_6 47686F6B4F2317BD071D62B39994D8F5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_5" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=48 NodePosY=-9 NodeGuid=CE5CC1F94CBE95BC3D4BFF8C31BAE433 CustomProperties Pin (PinId=3A0F5BC04BFB05F494548DB071239593,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 5F7F8D1C442421BE54A415BAE892D669,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_3" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_VariableGet_3'" VariableReference=(MemberName="MovementInput?",MemberGuid=8BAE15AC430A9D208D89F1B0896357B4,bSelfContext=True) NodePosX=-512 NodeGuid=684E27BB40B7F423BDC2CC8160485A5A CustomProperties Pin (PinId=41EE4ABA42D6972A58F0F4876B68D1D4,PinName="MovementInput?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 6F59A4F042EDDA588D2732BA99EBA8C0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=26FCAB784F609374847B108ABEFCB508,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_CallFunction_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Not_PreBool") NodePosX=-336 NodeGuid=29ED479C4A41EB3EDBE524939810CDDD CustomProperties Pin (PinId=7503BA0E46E3E664623604A31C660E07,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6F59A4F042EDDA588D2732BA99EBA8C0,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_3 41EE4ABA42D6972A58F0F4876B68D1D4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2FCEED964DA6B03A3E00EEB49ACD8A40,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 77D3BD0E40FA02888A885C8E250F493A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_VariableGet_0'" VariableReference=(MemberName="IsInAir?",MemberGuid=9B88EAFF473953662C8CC48EF0CBE9F7,bSelfContext=True) NodePosX=-480 NodePosY=48 NodeGuid=36E7DA814C1BD33FC49CD280222314BB CustomProperties Pin (PinId=12B0E7EB48DE09011B8736824D137411,PinName="IsInAir?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_2 6F59A4F042EDDA588D2732BA99EBA8C0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=067053824C368E114A9117BB13E3F8BB,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_2" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_CallFunction_2'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Not_PreBool") NodePosX=-336 NodePosY=48 NodeGuid=69782E874DA748F49D15FFB433A12F63 CustomProperties Pin (PinId=7503BA0E46E3E664623604A31C660E07,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6F59A4F042EDDA588D2732BA99EBA8C0,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_0 12B0E7EB48DE09011B8736824D137411,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2FCEED964DA6B03A3E00EEB49ACD8A40,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 554BA4254C39827E829B308464AB4C1F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath="/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_5.Transition.K2Node_CommutativeAssociativeBinaryOperator_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="BooleanAND") NodePosX=-144 NodePosY=16 NodeGuid=551C59D54B5CE8AE34E2D98DF2041D59 CustomProperties Pin (PinId=27964EF94378B995656499AFD3F628EE,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77D3BD0E40FA02888A885C8E250F493A,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 2FCEED964DA6B03A3E00EEB49ACD8A40,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=554BA4254C39827E829B308464AB4C1F,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_2 2FCEED964DA6B03A3E00EEB49ACD8A40,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F7F8D1C442421BE54A415BAE892D669,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 3A0F5BC04BFB05F494548DB071239593,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_3'" Nodes(2)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_0'" Nodes(3)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" Nodes(4)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_2'" Nodes(5)="/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'K2Node_CommutativeAssociativeBinaryOperator_0'" GraphGuid=E326EB6842941B7DE2FBF3BB6CCCC40A End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=775 NodePosY=163 NodeGuid=4FECDF5548575F576AC9A288FEF97F06 CustomProperties Pin (PinId=DA5054C846AF416C5391DEA30447B356,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateAliasNode_0 02076781478993D13E6F0D8CD9DF25DD,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BEA5799440C5D9D9898DAA9F91528EB7,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_4 1B7E81A1493AEEF339C28FBD20FC6B6F,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_6" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=48 NodePosY=6 NodeGuid=F533BDD04683644B9973C79CAA50CCA4 CustomProperties Pin (PinId=C9C1B0904E85C9EA4E5E6A94EB735732,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 5F7F8D1C442421BE54A415BAE892D669,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_3" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.K2Node_VariableGet_3'" VariableReference=(MemberName="MovementInput?",MemberGuid=8BAE15AC430A9D208D89F1B0896357B4,bSelfContext=True) NodePosX=-336 NodePosY=16 NodeGuid=375A0F2447266C2AA7386D9A2EA0F073 CustomProperties Pin (PinId=41EE4ABA42D6972A58F0F4876B68D1D4,PinName="MovementInput?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 77D3BD0E40FA02888A885C8E250F493A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=26FCAB784F609374847B108ABEFCB508,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.K2Node_VariableGet_0'" VariableReference=(MemberName="IsInAir?",MemberGuid=9B88EAFF473953662C8CC48EF0CBE9F7,bSelfContext=True) NodePosX=-496 NodePosY=64 NodeGuid=438945634F53AD39B5DF9C82CB49C9F9 CustomProperties Pin (PinId=12B0E7EB48DE09011B8736824D137411,PinName="IsInAir?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_2 6F59A4F042EDDA588D2732BA99EBA8C0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=067053824C368E114A9117BB13E3F8BB,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_2" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.K2Node_CallFunction_2'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Not_PreBool") NodePosX=-352 NodePosY=64 NodeGuid=2D62820E48F81996CB6AC387ADBD42F1 CustomProperties Pin (PinId=7503BA0E46E3E664623604A31C660E07,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6F59A4F042EDDA588D2732BA99EBA8C0,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_0 12B0E7EB48DE09011B8736824D137411,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2FCEED964DA6B03A3E00EEB49ACD8A40,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 554BA4254C39827E829B308464AB4C1F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath="/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AirLocomotion.AnimStateTransitionNode_6.Transition.K2Node_CommutativeAssociativeBinaryOperator_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="BooleanAND") NodePosX=-160 NodePosY=32 NodeGuid=8DDD561440796EF3B5210291A1B2C677 CustomProperties Pin (PinId=27964EF94378B995656499AFD3F628EE,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77D3BD0E40FA02888A885C8E250F493A,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_3 41EE4ABA42D6972A58F0F4876B68D1D4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=554BA4254C39827E829B308464AB4C1F,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_2 2FCEED964DA6B03A3E00EEB49ACD8A40,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F7F8D1C442421BE54A415BAE892D669,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 C9C1B0904E85C9EA4E5E6A94EB735732,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_3'" Nodes(2)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" Nodes(3)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_2'" Nodes(4)="/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'K2Node_CommutativeAssociativeBinaryOperator_0'" GraphGuid=AD6F6C55495E6A18A48BBD9E56C43266 End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=730 NodePosY=249 NodeGuid=203CE2004F799024F51459A8542A04ED CustomProperties Pin (PinId=47686F6B4F2317BD071D62B39994D8F5,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateAliasNode_0 02076781478993D13E6F0D8CD9DF25DD,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DB6A00274CB0C2B22506A49C64E2C078,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_5 8B83A7734F3FCEA41F429FA99D38E70A,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object EntryNode="/Script/AnimGraph.AnimStateEntryNode'AnimStateEntryNode_0'" OwnerAnimGraphNode="/Script/AnimGraph.AnimGraphNode_StateMachine'AnimGraphNode_StateMachine_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateMachineSchema'" Nodes(0)="/Script/AnimGraph.AnimStateEntryNode'AnimStateEntryNode_0'" Nodes(1)="/Script/AnimGraph.AnimStateNode'AnimStateNode_0'" Nodes(2)="/Script/AnimGraph.AnimStateNode'AnimStateNode_3'" Nodes(3)="/Script/AnimGraph.AnimStateNode'AnimStateNode_4'" Nodes(4)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_9'" Nodes(5)="/Script/AnimGraph.AnimStateNode'AnimStateNode_5'" Nodes(6)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_11'" Nodes(7)="/Script/AnimGraph.AnimStateNode'AnimStateNode_6'" Nodes(8)="/Script/AnimGraph.AnimStateNode'AnimStateNode_7'" Nodes(9)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_1'" Nodes(10)="/Script/AnimGraph.AnimStateNode'AnimStateNode_8'" Nodes(11)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_2'" Nodes(12)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_24'" Nodes(13)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_27'" Nodes(14)="/Script/AnimGraph.AnimStateNode'AnimStateNode_9'" Nodes(15)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_0'" Nodes(16)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_3'" Nodes(17)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_8'" Nodes(18)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_4'" Nodes(19)="/Script/AnimGraph.AnimStateAliasNode'AnimStateAliasNode_0'" Nodes(20)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_5'" Nodes(21)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_6'" SubGraphs(0)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_0.Walk/Run'" SubGraphs(1)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_3.Fall'" SubGraphs(2)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_4.LandIdle'" SubGraphs(3)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_9.Transition'" SubGraphs(4)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_5.LandRun'" SubGraphs(5)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_11.Transition'" SubGraphs(6)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_6.StartJetpack'" SubGraphs(7)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_7.JetpackHovering'" SubGraphs(8)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_1.Transition'" SubGraphs(9)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_8.EndJetpack'" SubGraphs(10)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_2.Transition'" SubGraphs(11)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_24.Transition'" SubGraphs(12)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_27.Transition'" SubGraphs(13)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_9.Jump'" SubGraphs(14)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_0.Transition'" SubGraphs(15)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_3.Transition'" SubGraphs(16)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_8.Transition'" SubGraphs(17)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_4.Transition'" SubGraphs(18)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_5.Transition'" SubGraphs(19)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_6.Transition'" GraphGuid=E3D13CC348D9F094D83F4E8B994E9F72 End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_StateMachine_0.AnimGraphNodeBinding_Base_0'" End Object EditorStateMachineGraph="/Script/AnimGraph.AnimationStateMachineGraph'AirLocomotion'" ShowPinForProperties(0)=(PropertyName="MaxTransitionsPerFrame",PropertyFriendlyName="Max Transitions Per Frame",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:MaxTransitionsPerFrame", "The maximum number of transitions that can be taken by this machine \'simultaneously\' in a single frame"),CategoryName="Settings") ShowPinForProperties(1)=(PropertyName="MaxTransitionsRequests",PropertyFriendlyName="Max Transitions Requests",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:MaxTransitionsRequests", "The maximum number of transition requests that can be buffered at any time.\nThe oldest transition requests are dropped to accommodate for newly created requests."),CategoryName="Settings") ShowPinForProperties(2)=(PropertyName="bSkipFirstUpdateTransition",PropertyFriendlyName="Skip First Update Transition",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bSkipFirstUpdateTransition", "When the state machine becomes relevant, it is initialized into the Entry state.\nIt then tries to take any valid transitions to possibly end up in a different state on that same frame.\n- if true, that new state starts full weight.\n- if false, a blend is created between the entry state and that new state.\nIn either case all visited State notifications (Begin/End) will be triggered."),CategoryName="Settings") ShowPinForProperties(3)=(PropertyName="bReinitializeOnBecomingRelevant",PropertyFriendlyName="Reinitialize on Becoming Relevant",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bReinitializeOnBecomingRelevant", "Reinitialize the state machine if we have become relevant to the graph\nafter not being ticked on the previous frame(s)"),CategoryName="Settings") ShowPinForProperties(4)=(PropertyName="bCreateNotifyMetaData",PropertyFriendlyName="Create Notify Meta Data",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bCreateNotifyMetaData", "Tag Notifies with meta data such as the active state and mirroring state. Producing this\ndata has a slight performance cost."),CategoryName="Settings") ShowPinForProperties(5)=(PropertyName="bAllowConduitEntryStates",PropertyFriendlyName="Allow Conduit Entry States",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bAllowConduitEntryStates", "Allows a conduit to be used as this state machine\'s entry state\nIf a valid entry state cannot be found at runtime then this will generate a reference pose!"),CategoryName="Settings") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-368 NodePosY=-321 ErrorType=3 NodeGuid=5FCAFB78410BDF1670D00F85A92ECFE8 CustomProperties Pin (PinId=D9A979EB4BD6219EC19B81B62382B8D4,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_SaveCachedPose_1 A001451B4366DD5F5D5C03AA54513503,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SaveCachedPose Name="AnimGraphNode_SaveCachedPose_1" ExportPath="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_1.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_1.AnimGraphNodeBinding_Base_0'" End Object CacheName="LocomotionPose" ShowPinForProperties(0)=(PropertyName="Pose",PropertyFriendlyName="Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-128 NodePosY=-304 NodeGuid=B64834334417762E268F82998F6CC431 CustomProperties Pin (PinId=A001451B4366DD5F5D5C03AA54513503,PinName="Pose",PinFriendlyName=INVTEXT("Pose"),PinToolTip="Pose\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_StateMachine_0 D9A979EB4BD6219EC19B81B62382B8D4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/ControlRigDeveloper.AnimGraphNode_ControlRig Name="AnimGraphNode_ControlRig_0" ExportPath="/Script/ControlRigDeveloper.AnimGraphNode_ControlRig'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_ControlRig_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_ControlRig_0.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_ControlRig_0.AnimGraphNodeBinding_Base_0'" End Object Node=(ControlRigClass="/Script/ControlRig.ControlRigBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/Rig/CR_Bot_Correction.CR_Bot_Correction_C'") CustomPinProperties(0)=(PropertyName="InteractionWorldLocation",bShowPin=True,bCanToggleVisibility=True,bIsOverrideEnabled=False) CustomPinProperties(1)=(PropertyName="ShouldDoIKTrace",bShowPin=True,bCanToggleVisibility=True,bIsOverrideEnabled=False) CustomPinProperties(2)=(PropertyName="IK_foot_L",bCanToggleVisibility=True,bIsOverrideEnabled=False) CustomPinProperties(3)=(PropertyName="IK_foot_R",bCanToggleVisibility=True,bIsOverrideEnabled=False) CustomPinProperties(4)=(PropertyName="IndexFingerCtrl_R",bCanToggleVisibility=True,bIsOverrideEnabled=False) ShowPinForProperties(0)=(PropertyName="Source",PropertyFriendlyName="Source",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="bResetInputPoseToInitial",PropertyFriendlyName="Reset Input Pose to Initial",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRigBase:bResetInputPoseToInitial", "If this is checked the rig\'s pose needs to be reset to its initial\nprior to evaluating the rig."),CategoryName="Settings",bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(2)=(PropertyName="bTransferInputPose",PropertyFriendlyName="Transfer Input Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRigBase:bTransferInputPose", "If this is checked the bone pose coming from the AnimBP will be\ntransferred into the Control Rig."),CategoryName="Settings",bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(3)=(PropertyName="bTransferInputCurves",PropertyFriendlyName="Transfer Input Curves",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRigBase:bTransferInputCurves", "If this is checked the curves coming from the AnimBP will be\ntransferred into the Control Rig."),CategoryName="Settings",bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(4)=(PropertyName="bTransferPoseInGlobalSpace",PropertyFriendlyName="Transfer Pose in Global Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRigBase:bTransferPoseInGlobalSpace", "Transferring the pose in global space guarantees a global pose match,\nwhile transferring in local space ensures a match of the local transforms.\nIn general transforms only differ if the hierarchy topology differs\nbetween the Control Rig and the skeleton used in the AnimBP.\nNote: Turning this off can potentially improve performance."),CategoryName="Settings",bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(5)=(PropertyName="InputBonesToTransfer",PropertyFriendlyName="Input Bones to Transfer",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRigBase:InputBonesToTransfer", "An inclusive list of bones to transfer as part\nof the input pose transfer phase.\nIf this list is empty all bones will be transferred."),CategoryName="Settings",bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(6)=(PropertyName="OutputBonesToTransfer",PropertyFriendlyName="Output Bones to Transfer",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRigBase:OutputBonesToTransfer", "An inclusive list of bones to transfer as part\nof the output pose transfer phase.\nIf this list is empty all bones will be transferred."),CategoryName="Settings",bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(7)=(PropertyName="AssetUserData",PropertyFriendlyName="Asset User Data",CategoryName="Settings",bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(8)=(PropertyName="EventQueue",PropertyFriendlyName="Event Queue",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRigBase:EventQueue", "The customized event queue to run"),CategoryName="Settings",bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(9)=(PropertyName="ControlRigClass",PropertyFriendlyName="Control Rig Class",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRig:ControlRigClass", "The class to use for the rig."),CategoryName="ControlRig") ShowPinForProperties(10)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRig:Alpha", "alpha value handler"),CategoryName="Settings",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Settings") ShowPinForProperties(12)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Settings",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bSetRefPoseFromSkeleton",PropertyFriendlyName="Set Initial Transforms From Mesh",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRig:bSetRefPoseFromSkeleton", "Override the initial transforms with those taken from the mesh component"),CategoryName="Settings") ShowPinForProperties(14)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Settings") ShowPinForProperties(15)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Settings") ShowPinForProperties(16)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Settings",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(17)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Settings") ShowPinForProperties(18)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_ControlRig:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=368 NodePosY=704 ErrorType=3 NodeGuid=AC1F677F4F57DC2325C370BA09E4577A CustomProperties Pin (PinId=90B6292944B4C564F50D298B5A3F0403,PinName="Source",PinFriendlyName=INVTEXT("Source"),PinToolTip="Source\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 B37CEBB64210F909D1B58699E69952E5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BC9032374DF331D7656D609D35BF5B2E,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\nFloat (single-precision)\n\nalpha value handler",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CCCD464E4CD5E58D13A525894C8A93C4,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=477CDEBB40BB184902F271905A82B7F7,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E29972574D513C4B364C5C9B0BF96600,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_Root_5 3C1BE81B4FFDAB34E3F7F4B9BB07EE42,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E476D573439459909F37EDA5546A687C,PinName="InteractionWorldLocation",PinFriendlyName=NSLOCTEXT("", "9AE76A0F48428AC72AEF7CB232CC3494", "InteractionWorldLocation"),PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",LinkedTo=(K2Node_VariableGet_1 C651D2404626CC80332FA49A4E739D55,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=34600569437FDD08A939A2AF2C79863E,PinName="ShouldDoIKTrace",PinFriendlyName=NSLOCTEXT("", "5267FE814BD662B2FD9C1FAA9FBDBBAA", "ShouldDoIKTrace"),PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 FD0D32EE45086752B93E0DB2ACE78A63,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.K2Node_VariableGet_0'" VariableReference=(MemberName="IsInactive",MemberGuid=8B7615A14D518831B9DCD493AA896F6F,bSelfContext=True) NodePosX=-592 NodePosY=928 NodeGuid=A70FD6A0465D41E74203B38F97E05748 CustomProperties Pin (PinId=A4733BBC4FB5E6EB2A9F088C6791E423,PinName="IsInactive",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 6948E8DB4C4A502CB504DE864DFAA372,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6FC98F2E4D80E9CF68A8B2ABE602E35C,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_BlendListByBool_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="ChildUpateMode",PropertyFriendlyName="Child Upate Mode",CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="BlendProfileForFalse",PropertyFriendlyName="Blend Profile for False",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:BlendProfileForFalse", "Used in conjunction with bUseSeperateBlendProfileForFalse"),CategoryName="BlendType") ShowPinForProperties(8)=(PropertyName="bUseSeperateBlendProfileForFalse",PropertyFriendlyName="Use Seperate Blend Profile for False",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bUseSeperateBlendProfileForFalse", "Specify whether to use a different blend profile for the \'false\' branch than the true branch.\n *\n * If bUseSeperateBlendProfileForFalse is false (default), then the \'BlendProfile\' is used when ActiveValue is both true or false\n * If bUseSeperateBlendProfileForFalse is true, then the \'BlendProfileForFalse\' value is used when the ActiveValue is false, but \'BlendProfile\' is used when ActiveValue is true"),CategoryName="BlendType") ShowPinForProperties(9)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-352 NodePosY=704 ErrorType=4 NodeGuid=7EE80180447DC82D51C63AB106EE173E CustomProperties Pin (PinId=C92D94FE47471384D9E63C81EA2CAE35,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 6B57601B4397EE0FF6ED0E8C4C3A401B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9386204040F37D841E2D4886205C554F,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_UseCachedPose_4 D349201E4D442A23711ECCB3F598D8FC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F2D6CA934F7820ACF43F6BB13F431833,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=True,DefaultValue="0.010000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5C6580E7481D52A9A9297284629B0AAF,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\nFloat (single-precision)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=True,DefaultValue="0.010000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6948E8DB4C4A502CB504DE864DFAA372,PinName="bActiveValue",PinFriendlyName=INVTEXT("Active Value"),PinToolTip="Active Value\nBoolean\n\nWhich input should be connected to the output?",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_0 A4733BBC4FB5E6EB2A9F088C6791E423,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B37CEBB64210F909D1B58699E69952E5,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ControlRig_0 90B6292944B4C564F50D298B5A3F0403,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SequencePlayer_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/StackOBot/Characters/Bot/Animations/A_Bot_Idle_Inactive.A_Bot_Idle_Inactive'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="bOverridePositionWhenJoiningSyncGroupAsLeader",PropertyFriendlyName="Override Position when Joining Sync Group as Leader",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bOverridePositionWhenJoiningSyncGroupAsLeader", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader\'s sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(6)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(11)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-624 NodePosY=688 NodeGuid=DBB9F0E04A053AE49E9DE987058AAC48 CustomProperties Pin (PinId=6B57601B4397EE0FF6ED0E8C4C3A401B,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 C92D94FE47471384D9E63C81EA2CAE35,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_1" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.K2Node_VariableGet_1'" VariableReference=(MemberName="InteractWorldLocation",MemberGuid=B448355E437FD9E9338C2B873FF37E20,bSelfContext=True) NodePosX=144 NodePosY=800 NodeGuid=FFD378FC4AA79C43573C0DB61A0BF57B CustomProperties Pin (PinId=C651D2404626CC80332FA49A4E739D55,PinName="InteractWorldLocation",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Vector'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0, 0, 0",AutogeneratedDefaultValue="0, 0, 0",LinkedTo=(AnimGraphNode_ControlRig_0 E476D573439459909F37EDA5546A687C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9BD618904F07EBE99ADFD2A1953381C0,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_149" ExportPath="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_LayeredBoneBlend_149'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_LayeredBoneBlend_149.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_LayeredBoneBlend_149.AnimGraphNodeBinding_Base_0'" End Object Node=(LayerSetup=((BranchFilters=((BoneName="pelvis",BlendDepth=4),(BoneName="thigh_r",BlendDepth=-1),(BoneName="thigh_l",BlendDepth=-1)))),bMeshSpaceRotationBlend=True) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") ShowPinForProperties(7)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="bRootSpaceRotationBlend",PropertyFriendlyName="Root Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bRootSpaceRotationBlend", "Whether to blend bone rotations in root space or in mesh space"),CategoryName="Config",bHasOverridePin=True) ShowPinForProperties(9)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(11)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-121 NodePosY=210 ErrorType=4 NodeGuid=A6513D7A4006C58E2BC82AADE84F15F6 CustomProperties Pin (PinId=BD6DCA95491A38E9BD02CD84914991D1,PinName="BasePose",PinFriendlyName=INVTEXT("Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_UseCachedPose_0 6566886445836CDDBE07679280F75CE5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EDF901B64C668689DD63F3AD0D27B415,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", INVTEXT("Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_UseCachedPose_3 6BB434A54F3428E8CADC9E8D271F44ED,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F33F670472FA4D7333CAD826F439844,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", INVTEXT("Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3CC5AE2B4542069D9AAA38A638FAE742,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_SaveCachedPose_3 256C41334B9A4ABEE8C9E797D6A2A818,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_UseCachedPose Name="AnimGraphNode_UseCachedPose_2" ExportPath="/Script/AnimGraph.AnimGraphNode_UseCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_2'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_2.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_2.AnimGraphNodeBinding_Base_0'" End Object SaveCachedPoseNode="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'AnimGraphNode_SaveCachedPose_1'" NameOfCache="LocomotionPose" Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-469 NodePosY=-26 NodeGuid=ADF34C724AB59A537E03A694D16E3017 CustomProperties Pin (PinId=6566886445836CDDBE07679280F75CE5,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_Slot_1 DA44D00D45A9C8C582116BB3339D4481,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_Slot Name="AnimGraphNode_Slot_1" ExportPath="/Script/AnimGraph.AnimGraphNode_Slot'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_Slot_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_Slot_1.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_Slot_1.AnimGraphNodeBinding_Base_0'" End Object Node=(SlotName="UpperBody") ShowPinForProperties(0)=(PropertyName="Source",PropertyFriendlyName="Source",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Slot:Source", "The source input, passed thru to the output unless a montage or slot animation is currently playing"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="SlotName",PropertyFriendlyName="Slot Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Slot:SlotName", "The name of this slot, exposed to gameplay code, etc..."),CategoryName="Settings",bPropertyIsCustomized=True) ShowPinForProperties(2)=(PropertyName="bAlwaysUpdateSourcePose",PropertyFriendlyName="Always Update Source Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Slot:bAlwaysUpdateSourcePose", "Whether we should continue to update the source pose regardless of whether it would be used."),CategoryName="Settings") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-181 NodePosY=-42 NodeGuid=4B538F7A43F931D742DF7DABDAA41036 CustomProperties Pin (PinId=DA44D00D45A9C8C582116BB3339D4481,PinName="Source",PinFriendlyName=INVTEXT("Source"),PinToolTip="Source\nPose Link Structure\n\nThe source input, passed thru to the output unless a montage or slot animation is currently playing",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_UseCachedPose_2 6566886445836CDDBE07679280F75CE5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=19372DAB4ACF6717280869841D721334,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_SaveCachedPose_2 8D3332A64F46F6E284CCD9AD11E192C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SaveCachedPose Name="AnimGraphNode_SaveCachedPose_2" ExportPath="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_2'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_2.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_2.AnimGraphNodeBinding_Base_0'" End Object CacheName="CashedPose_UpperBody" ShowPinForProperties(0)=(PropertyName="Pose",PropertyFriendlyName="Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=27 NodePosY=-26 NodeGuid=A829AB58445EAA8FC6A63BB66F8EB660 CustomProperties Pin (PinId=8D3332A64F46F6E284CCD9AD11E192C2,PinName="Pose",PinFriendlyName=INVTEXT("Pose"),PinToolTip="Pose\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_Slot_1 19372DAB4ACF6717280869841D721334,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_UseCachedPose Name="AnimGraphNode_UseCachedPose_0" ExportPath="/Script/AnimGraph.AnimGraphNode_UseCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_0.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_0.AnimGraphNodeBinding_Base_0'" End Object SaveCachedPoseNode="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'AnimGraphNode_SaveCachedPose_1'" NameOfCache="LocomotionPose" Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-457 NodePosY=211 NodeGuid=1096CC954D4C5A5CE0F1EBBF1C510542 CustomProperties Pin (PinId=6566886445836CDDBE07679280F75CE5,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_149 BD6DCA95491A38E9BD02CD84914991D1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_UseCachedPose Name="AnimGraphNode_UseCachedPose_3" ExportPath="/Script/AnimGraph.AnimGraphNode_UseCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_3'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_3.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_3.AnimGraphNodeBinding_Base_0'" End Object SaveCachedPoseNode="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'AnimGraphNode_SaveCachedPose_2'" NameOfCache="CashedPose_UpperBody" Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-505 NodePosY=290 NodeGuid=FBECDF584CC7985E10D302B586B4CB33 CustomProperties Pin (PinId=6BB434A54F3428E8CADC9E8D271F44ED,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_149 EDF901B64C668689DD63F3AD0D27B415,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SaveCachedPose Name="AnimGraphNode_SaveCachedPose_3" ExportPath="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_3'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_3.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_SaveCachedPose_3.AnimGraphNodeBinding_Base_0'" End Object CacheName="FullBodyPose" ShowPinForProperties(0)=(PropertyName="Pose",PropertyFriendlyName="Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=135 NodePosY=210 NodeGuid=E6ADAF4F43E653027B247AB8044A569A CustomProperties Pin (PinId=256C41334B9A4ABEE8C9E797D6A2A818,PinName="Pose",PinFriendlyName=INVTEXT("Pose"),PinToolTip="Pose\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_149 3CC5AE2B4542069D9AAA38A638FAE742,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_UseCachedPose Name="AnimGraphNode_UseCachedPose_4" ExportPath="/Script/AnimGraph.AnimGraphNode_UseCachedPose'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_4'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_4.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_UseCachedPose_4.AnimGraphNodeBinding_Base_0'" End Object SaveCachedPoseNode="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'AnimGraphNode_SaveCachedPose_3'" NameOfCache="FullBodyPose" Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-704 NodePosY=768 NodeGuid=85FA76FD4110F6C5211E209889B35B23 CustomProperties Pin (PinId=D349201E4D442A23711ECCB3F598D8FC,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 9386204040F37D841E2D4886205C554F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_8" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.EdGraphNode_Comment_8'" CommentColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) bCommentBubbleVisible_InDetailsPanel=False NodePosX=-464 NodePosY=-1024 NodeWidth=784 NodeHeight=112 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="The anim graph here tries to seperate the different behaviour in a modular way and cache the poses in each step. It is easier to work isolated on parts of it and it\'s better for debugging. " NodeGuid=6A55662A48D7FC321296359286F14E81 End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_1" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.EdGraphNode_Comment_1'" CommentColor=(R=1.000000,G=0.747089,B=0.684976,A=1.000000) FontSize=12 bCommentBubbleVisible_InDetailsPanel=False NodePosX=-416 NodePosY=-800 NodeWidth=512 NodeHeight=208 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="First we do the Ground locomotion. This contains only a blend space between run and idle. The walk/run uses a blendspace that is set up to use the speed and the lean amount we calculated. " NodeGuid=8408AAA64B704F202728DB89DDEEFB2E End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_2" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.EdGraphNode_Comment_2'" CommentColor=(R=0.636458,G=0.764440,B=1.000000,A=1.000000) FontSize=12 bCommentBubbleVisible_InDetailsPanel=False NodePosX=-501 NodePosY=-533 NodeWidth=736 NodeHeight=320 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="The air locomotion state machine uses the cached GroundLocoPose as start. It is a bit more complicated as we not only jump and fall but also have the jetpack that comes with own animations. So there are several states that can blend into each other. \r\nThe jump start takes the ground speed and a blendspace to blend from an idle to jump to a run to jump. \r\nAlso noticable is the land. There are two transitions. One for MovementInput true and one for false as we have to land animations depending if the character stops after landing or keeps moving. This is a very simple setup but it works in our case quite well." NodeGuid=53F0C18944B72922BFA44181E85A8B42 End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_3" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.EdGraphNode_Comment_3'" CommentColor=(R=0.561688,G=1.000000,B=0.536015,A=1.000000) FontSize=12 bCommentBubbleVisible_InDetailsPanel=False NodePosX=-496 NodePosY=-144 NodeWidth=736 NodeHeight=240 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="Now we take that pose and add a slot for an UpperBody animation. This is used in the interact-press-button montage and is triggered when the bot presses a button. " NodeGuid=2E8E5F7A4714DE8EBF43DCA74DB715FF End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_4" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.EdGraphNode_Comment_4'" CommentColor=(R=0.672234,G=1.000000,B=0.488225,A=1.000000) FontSize=12 bCommentBubbleVisible_InDetailsPanel=False NodePosX=-560 NodePosY=144 NodeWidth=880 NodeHeight=288 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="Here we do a blend per bone that defines that the UpperBody slot only affects the bones above the pelvis. He can theoretical press a button while running or flying. " NodeGuid=0EBA10A24A8D4CD990D4ACB7EE5BB81E End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_5" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.EdGraphNode_Comment_5'" CommentColor=(R=0.916798,G=1.000000,B=0.277540,A=1.000000) FontSize=12 bCommentBubbleVisible_InDetailsPanel=False NodePosX=-774 NodePosY=618 NodeWidth=688 NodeHeight=368 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="This is maybe not the most elegant solution but with a blend poses by bool we switch to the inactive idle animation. We tweaked the blend time and the result was ok for this case." NodeGuid=1FA4906045CC69532DBE0797B2B76953 End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_6" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.EdGraphNode_Comment_6'" CommentColor=(R=0.291492,G=1.000000,B=0.305261,A=1.000000) FontSize=12 bCommentBubbleVisible_InDetailsPanel=False NodePosX=-19 NodePosY=518 NodeWidth=832 NodeHeight=368 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="This pose now goes into control rig where some magic happens. \r\nWe blend into IK when the feet get close to a surface. \r\nAnd we blend into IK when the robot presses a button. \r\nThat InteractWorldLocation went from the button into the interaction component. The pawn got it from there and the event graph here took that value which we now feed into the control rig. But it doesnt have to be a button. You could extend this with a level or any other object the chracter should interact with.\r\nCheck out the Control Rig to get more details. \r\nThis pose is what gets output. " NodeGuid=6CF76D11434B2CE9984E5C840519BC1B End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_7" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.EdGraphNode_Comment_7'" bCommentBubbleVisible_InDetailsPanel=False NodePosX=850 NodePosY=578 NodeWidth=320 NodeHeight=336 bCommentBubblePinned=False bCommentBubbleVisible=False NodeGuid=2542CA2B4FC57A7012CC6FA77E985AD7 End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_0" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.EdGraphNode_Comment_0'" CommentColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) bCommentBubbleVisible_InDetailsPanel=False NodePosX=384 NodePosY=-1024 NodeWidth=784 NodeHeight=112 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="The bot has also a physic asset for the ragdoll and to simulate the head when he goes in inactive state. You could extend it with the antennas so they could being simulated and collide with the world." NodeGuid=4616B3F042AB4C7DBB329BAD5440A281 End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_2" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.K2Node_VariableGet_2'" VariableReference=(MemberName="IsInAir?",MemberGuid=9B88EAFF473953662C8CC48EF0CBE9F7,bSelfContext=True) NodePosX=16 NodePosY=832 NodeGuid=D9D2A21B4BF4A42074350FAC27432E78 CustomProperties Pin (PinId=1CF1C2834BAEECE1CE67969F167AD70A,PinName="IsInAir?",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 F28695B143363B30D632CBA062F95972,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2574F82A415D360671D1B3A8ECEB55E6,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.K2Node_CallFunction_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Not_PreBool") NodePosX=160 NodePosY=832 NodeGuid=704BCFE04B09ECC1B151B1B3F2D6E165 CustomProperties Pin (PinId=BE5E41E64C2048C19A951EABC0EF9DEA,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F28695B143363B30D632CBA062F95972,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_2 1CF1C2834BAEECE1CE67969F167AD70A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FD0D32EE45086752B93E0DB2ACE78A63,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_ControlRig_0 34600569437FDD08A939A2AF2C79863E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_Trail Name="AnimGraphNode_Trail_1" ExportPath="/Script/AnimGraph.AnimGraphNode_Trail'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_Trail_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_Trail_1.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/StackOBot/Characters/Bot/ABP_Bot.ABP_Bot:AnimGraph.AnimGraphNode_Trail_1.AnimGraphNodeBinding_Base_0'" End Object Node=(TrailBone=(BoneName="VB VBHead"),TrailRelaxationSpeed=(EditorCurveData=()),RotationLimits=((),()),RotationOffsets=((X=0.000000,Y=0.000000,Z=0.000000),(X=0.000000,Y=0.000000,Z=0.000000)),BaseJoint=(BoneName="head")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="TrailBone",PropertyFriendlyName="Trail Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:TrailBone", "Reference to the active bone in the hierarchy to modify."),CategoryName="Trail") ShowPinForProperties(10)=(PropertyName="ChainLength",PropertyFriendlyName="Chain Length",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:ChainLength", "Number of bones above the active one in the hierarchy to modify. ChainLength should be at least 2."),CategoryName="Trail") ShowPinForProperties(11)=(PropertyName="ChainBoneAxis",PropertyFriendlyName="Chain Bone Axis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:ChainBoneAxis", "Axis of the bones to point along trail."),CategoryName="Trail") ShowPinForProperties(12)=(PropertyName="bInvertChainBoneAxis",PropertyFriendlyName="Invert Chain Bone Axis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bInvertChainBoneAxis", "Invert the direction specified in ChainBoneAxis."),CategoryName="Trail") ShowPinForProperties(13)=(PropertyName="bLimitStretch",PropertyFriendlyName="Limit Stretch",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bLimitStretch", "Limit the amount that a bone can stretch from its ref-pose length."),CategoryName="Limit") ShowPinForProperties(14)=(PropertyName="bLimitRotation",PropertyFriendlyName="Limit Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bLimitRotation", "Limit the amount that a bone can stretch from its ref-pose length."),CategoryName="Limit") ShowPinForProperties(15)=(PropertyName="bUsePlanarLimit",PropertyFriendlyName="Use Planar Limit",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bUsePlanarLimit", "Whether to evaluate planar limits"),CategoryName="Limit") ShowPinForProperties(16)=(PropertyName="bActorSpaceFakeVel",PropertyFriendlyName="Actor Space Fake Vel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bActorSpaceFakeVel", "Whether \'fake\' velocity should be applied in actor or world space."),CategoryName="Velocity") ShowPinForProperties(17)=(PropertyName="bReorientParentToChild",PropertyFriendlyName="Reorient Parent to Child",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bReorientParentToChild", "Fix up rotation to face child for the parent"),CategoryName="Rotation") ShowPinForProperties(18)=(PropertyName="bEnableDebug",PropertyFriendlyName="Enable Debug",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bEnableDebug", "Enable Debug in the PIE. This doesn\'t work in game"),CategoryName="Debug") ShowPinForProperties(19)=(PropertyName="bShowBaseMotion",PropertyFriendlyName="Show Base Motion",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bShowBaseMotion", "Show Base Motion"),CategoryName="Debug") ShowPinForProperties(20)=(PropertyName="bShowTrailLocation",PropertyFriendlyName="Show Trail Location",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bShowTrailLocation", "Show Trail Location *"),CategoryName="Debug") ShowPinForProperties(21)=(PropertyName="bShowLimit",PropertyFriendlyName="Show Limit",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:bShowLimit", "Show Planar Limits *"),CategoryName="Debug") ShowPinForProperties(22)=(PropertyName="DebugLifeTime",PropertyFriendlyName="Debug Life Time",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:DebugLifeTime", "Debug Life Time"),CategoryName="Debug") ShowPinForProperties(23)=(PropertyName="MaxDeltaTime",PropertyFriendlyName="Max Delta Time",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:MaxDeltaTime", "To avoid hitches causing stretch of trail, you can use MaxDeltaTime to clamp the long delta time. If you want 30 fps to set it to 0.03333f ( = 1/30 )."),CategoryName="Limit") ShowPinForProperties(24)=(PropertyName="RelaxationSpeedScale",PropertyFriendlyName="Relaxation Speed Scale",CategoryName="Trail",bCanToggleVisibility=True) ShowPinForProperties(25)=(PropertyName="TrailRelaxationSpeed",PropertyFriendlyName="Trail Relaxation Speed",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:TrailRelaxationSpeed", "How quickly we \'relax\' the bones to their animated positions. Time 0 will map to top root joint, time 1 will map to the bottom joint."),CategoryName="Trail",bPropertyIsCustomized=True) ShowPinForProperties(26)=(PropertyName="RelaxationSpeedScaleInputProcessor",PropertyFriendlyName="Relaxation Speed Scale Input Processor",CategoryName="Trail") ShowPinForProperties(27)=(PropertyName="RotationLimits",PropertyFriendlyName="Rotation Limits",CategoryName="Limit") ShowPinForProperties(28)=(PropertyName="RotationOffsets",PropertyFriendlyName="Rotation Offsets",CategoryName="Limit",bCanToggleVisibility=True) ShowPinForProperties(29)=(PropertyName="PlanarLimits",PropertyFriendlyName="Planar Limits",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:PlanarLimits", "List of available planar limits for this node"),CategoryName="Limit") ShowPinForProperties(30)=(PropertyName="StretchLimit",PropertyFriendlyName="Stretch Limit",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:StretchLimit", "If bLimitStretch is true, this indicates how long a bone can stretch beyond its length in the ref-pose."),CategoryName="Limit") ShowPinForProperties(31)=(PropertyName="FakeVelocity",PropertyFriendlyName="Fake Velocity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:FakeVelocity", "\'Fake\' velocity applied to bones."),CategoryName="Velocity",bCanToggleVisibility=True) ShowPinForProperties(32)=(PropertyName="BaseJoint",PropertyFriendlyName="Base Joint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:BaseJoint", "Base Joint to calculate velocity from. If none, it will use Component\'s World Transform. ."),CategoryName="Velocity") ShowPinForProperties(33)=(PropertyName="LastBoneRotationAnimAlphaBlend",PropertyFriendlyName="Last Bone Rotation Anim Alpha Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Trail:LastBoneRotationAnimAlphaBlend", "How to set last bone rotation. It copies from previous joint if alpha is 0.f, or 1.f will use animated pose\n * This alpha dictates the blend between parent joint and animated pose, and how much you\'d like to use animated pose for"),CategoryName="Rotation") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=496 NodePosY=1024 NodeGuid=DFBF8562470E0161C82EC2891B0C79CC CustomProperties Pin (PinId=E30ABF3F450114CA1222BC85A2E4614B,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link Structure\n\nInput link",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=22AD57D44CADF5419DA4249FDEA229DF,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9E2E0B5645406AC82DFA5686371E39F8,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\nFloat (single-precision)\n\nCurrent strength of the skeletal control",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1095D64648BF0BB941BC029380647AA1,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=84B5324F4F9C88E336E49BAD68FF7238,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object